177 lines
3.6 KiB
Go
177 lines
3.6 KiB
Go
// Sshwifty - A Web SSH client
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//
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// Copyright (C) 2019-2020 Rui NI <nirui@gmx.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package command
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import (
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"errors"
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"github.com/nirui/sshwifty/application/rw"
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)
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// Errors
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var (
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ErrFSMMachineClosed = errors.New(
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"FSM Machine is already closed, it cannot do anything but be released")
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)
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// FSMError Represents an error from FSM
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type FSMError struct {
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code StreamError
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message string
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succeed bool
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}
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// ToFSMError converts error to FSMError
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func ToFSMError(e error, c StreamError) FSMError {
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return FSMError{
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code: c,
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message: e.Error(),
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succeed: false,
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}
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}
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// NoFSMError return a FSMError that represents a success operation
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func NoFSMError() FSMError {
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return FSMError{
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code: 0,
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message: "No error",
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succeed: true,
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}
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}
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// Error return the error message
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func (e FSMError) Error() string {
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return e.message
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}
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// Code return the error code
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func (e FSMError) Code() StreamError {
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return e.code
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}
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// Succeed returns whether or not current error represents a succeed operation
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func (e FSMError) Succeed() bool {
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return e.succeed
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}
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// FSMState represents a state of a machine
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type FSMState func(f *FSM, r *rw.LimitedReader, h StreamHeader, b []byte) error
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// FSMMachine State machine
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type FSMMachine interface {
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// Bootup boots up the machine
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Bootup(r *rw.LimitedReader, b []byte) (FSMState, FSMError)
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// Close stops the machine and get it ready for release.
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//
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// NOTE: Close function is responsible in making sure the HeaderClose signal
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// is sent before it returns.
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// (It may not need to send the header by itself, but it have to
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// make sure the header is sent)
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Close() error
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// Release shuts the machine down completely and release it's resources
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Release() error
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}
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// FSM state machine control
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type FSM struct {
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m FSMMachine
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s FSMState
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closed bool
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}
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// newFSM creates a new FSM
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func newFSM(m FSMMachine) FSM {
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return FSM{
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m: m,
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s: nil,
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closed: false,
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}
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}
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// emptyFSM creates a empty FSM
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func emptyFSM() FSM {
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return FSM{
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m: nil,
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s: nil,
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}
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}
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// bootup initialize the machine
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func (f *FSM) bootup(r *rw.LimitedReader, b []byte) FSMError {
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s, err := f.m.Bootup(r, b)
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if s == nil {
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panic("FSMState must not be nil")
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}
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if !err.Succeed() {
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return err
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}
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f.s = s
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return err
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}
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// running returns whether or not current FSM is running
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func (f *FSM) running() bool {
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return f.s != nil
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}
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// tick ticks current machine
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func (f *FSM) tick(r *rw.LimitedReader, h StreamHeader, b []byte) error {
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if f.closed {
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return ErrFSMMachineClosed
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}
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return f.s(f, r, h, b)
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}
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// Release shuts down current machine and release it's resource
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func (f *FSM) release() error {
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f.s = nil
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if !f.closed {
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f.close()
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}
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rErr := f.m.Release()
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f.m = nil
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if rErr != nil {
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return rErr
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}
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return nil
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}
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// Close stops the machine and get it ready to release
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func (f *FSM) close() error {
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f.closed = true
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return f.m.Close()
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}
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// Switch switch to specificied State for the next tick
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func (f *FSM) Switch(s FSMState) {
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f.s = s
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}
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