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176
application/application.go
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176
application/application.go
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// Sshwifty - A Web SSH client
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//
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// Copyright (C) 2019 Rui NI <nirui@gmx.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package application
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import (
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"fmt"
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"io"
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goLog "log"
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"os"
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"os/signal"
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"sync"
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"syscall"
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"github.com/niruix/sshwifty/application/configuration"
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"github.com/niruix/sshwifty/application/log"
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"github.com/niruix/sshwifty/application/server"
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)
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// ProccessSignaller send signal to the running application
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type ProccessSignaller chan os.Signal
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// ProccessSignallerBuilder builds a ProccessSignaler
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type ProccessSignallerBuilder func() chan os.Signal
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// DefaultProccessSignallerBuilder the default ProccessSignallerBuilder
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func DefaultProccessSignallerBuilder() chan os.Signal {
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return make(chan os.Signal, 1)
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}
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var (
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screenLineWipper = []byte("\r")
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)
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// Application contains data required for the application, and yes I don't like
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// to write comments
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type Application struct {
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screen io.Writer
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logger log.Logger
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}
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// New creates a new Application
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func New(screen io.Writer, logger log.Logger) Application {
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return Application{
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screen: screen,
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logger: logger,
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}
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}
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// Run execute the application. It will return when the application is finished
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// running
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func (a Application) run(
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cLoader configuration.Loader,
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closeSigBuilder ProccessSignallerBuilder,
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handlerBuilder server.HandlerBuilder,
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) (bool, error) {
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var err error
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loaderName, c, cErr := cLoader(a.logger.Context("Configuration"))
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if cErr != nil {
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a.logger.Error("\"%s\" loader cannot load configuration: %s",
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loaderName, cErr)
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return false, cErr
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}
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err = c.Verify()
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if err != nil {
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a.logger.Error("Configuration was invalid: %s", err)
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return false, err
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}
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closeNotify := closeSigBuilder()
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signal.Notify(closeNotify, os.Kill, os.Interrupt, syscall.SIGHUP)
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defer signal.Stop(closeNotify)
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servers := make([]*server.Serving, 0, len(c.Servers))
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s := server.New(a.logger)
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defer func() {
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for i := len(servers); i > 0; i-- {
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servers[i-1].Close()
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}
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s.Wait()
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}()
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closeNotifyDisableLock := sync.Mutex{}
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for _, ss := range c.Servers {
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newServer := s.Serve(c.Common(), ss, func(e error) {
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closeNotifyDisableLock.Lock()
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defer closeNotifyDisableLock.Unlock()
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if closeNotify == nil {
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return
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}
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err = e
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close(closeNotify)
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closeNotify = nil
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}, handlerBuilder)
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servers = append(servers, newServer)
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}
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switch <-closeNotify {
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case syscall.SIGHUP:
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return true, nil
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case os.Kill:
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fallthrough
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case os.Interrupt:
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a.screen.Write(screenLineWipper)
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return false, nil
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default:
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closeNotifyDisableLock.Lock()
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defer closeNotifyDisableLock.Unlock()
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return false, err
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}
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}
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// Run execute the application. It will return when the application is finished
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// running
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func (a Application) Run(
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cLoader configuration.Loader,
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closeSigBuilder ProccessSignallerBuilder,
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handlerBuilder server.HandlerBuilder,
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) error {
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fmt.Fprintf(a.screen, banner, FullName, version, Author, URL)
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goLog.SetOutput(a.logger)
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defer goLog.SetOutput(os.Stderr)
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a.logger.Info("Initializing")
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defer a.logger.Info("Closed")
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for {
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restart, runErr := a.run(cLoader, closeSigBuilder, handlerBuilder)
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if runErr != nil {
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a.logger.Error("Unable to start due to error: %s", runErr)
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return runErr
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}
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if restart {
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a.logger.Info("Restarting")
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continue
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}
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return nil
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}
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}
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